In this work Fast Fourier transformation algorithm for general purpose graphics processing unit processing (GPGPU) is discussed. Algorithm structure and individual stages performance were analysed. With performance analysis method algorithm distribution and data allocation possibilities were determined, depending on algorithm stages execution speed and algorithm structure. Ratio between CPU and GPU execution during Fast Fourier transform signal processing was determined using computer-generated data with frequency. When adopting CPU code for CUDA execution, it not becomes more complex, even if stream procesor parallelization and data transfering algorith stages are considered. But central processing unit serial execution).